13 Mar 2013

Strange Aeons AAR: The bag man!

A courier came to brother's Treshold operative's office. He had a package and a note saying:

Fat Guy knew what to do. He called his trusty agents, Smelly Fart and Butt Crack, gave the package to Smelly and they have left for Washington. To come to their destination, they had to go trough abandoned cemetery, known as a cultist's area. And they could be sure the Lurkers already know, they will pass with important piece of information.

The wicked Lurkers have decided to put a show up for the Treshold operatives...literally. They have decided to play them a 2 acts game of extreme morbidity and repulsive lines. The game called "The King in Yellow". (rules for this special relic were published somewhere some time ago and are now available for free HERE)

Treshold team, same as last game, consisted of:
Character Fat Guy, armed with bowie, .45 handgun and bolt action rifle, with hollow point bullets

Agent Smelly Fart, armed with bowie knife, .45 handgun, pitchfork

Agent Butt Crack, armed with bowie knife, .45 handgun, flame thrower and meat cleaver.

I've picked those up:
2x cult leaders (one with shotgun)
5x cultists with .22 handgun
a relic

This relic represents a stage (not yet painted model I've made...it represents a stage and I've made it "mobile", bunch of stacked boxes for actors to play on...can be set up anywhere in next to no time!)

Treshold's mission is to run trough the board and escape on the lurker's short table edge or remove all lurkers from table.
Lurker's mission is to stop them, but now that we've invested in a stage, to play the King play and perhaps summon the King himself.

 Below you can see the board. The mission is simple, run past the well, pass the crypt, pass the woods, voila safe area again....except...what is that silly bunch of boxes doing there, with some cultists, dressed like they're on a masquerade?

 Lurkers, 3 cultist actors on stage, 2 below in reserve. Behind the rocks are the cult leaders to nominate the actors!

 When cultists saw the agents are closing in, they have begun reading their lines, playing as best as they could...they had notime to practice!
 First act of the play went simple (6 actions = 2 dice), the play has now became interesting. Anyone making any actions in 10" around the stage (except actors) has to make a resolve check, if failed they stare at the play and action is wasted. Too bad the agents are used to all kinds of sick means that lurkers use and were extremely cautious. They've quit advancing and Fat opened fire, sniping one of the actors, who in turn fell like an apple of the apple tree.
 This has delayed the play, as new actor had to step up on the stage and Treshold agents have bought themselves some time. The show has reached a point where the spectators and actors alike would be driven mad by the tales being told! One of the cult leaders has snapped and assaulted his friend - killing him savagely! There was some minor brawling between the actors, but no damage was done.

 The show went on, and it had reached its morbid epilogue - the king has came! Fat managed to snipe one more actor, whose death has scared another cultist off board.
 The remaining actor was swapped for the king (Hasslefree's old man, my stand in for everything mystical and powerful, yet not convetional).  Sole sight of the King has made the female cultist lose her consciousness. The King moved to the woods, towards the Treshold agents. He has melted one agent's minds by whispering tales of universal destruction and cosmic horrors behind what human mind can take, but he wasn't able to dispatch him, as the agent was covered by Fat's accurate rifle fire. Fat's bullet has hit the king straight where it had supposed to, taking a life instantly. The cult leader that had accompanied the King into an attack, had a lucky day and has hit the agent critically - later the agent suffered head trauma (+1 to resolve). The cult leader, however, was again sniped off by Fat. The last remaining cultist was decided to avenge the King and her leader and tried to resist, but was no match for the agents, giving them the win.

The relic is quite fun, but wasn't used to its full potential. Also, the king requires some finesse. While he isn't strong in melee versus a fighting opponent (has no bonus in cc as he is unarmed), he can whisper to the agents (if they fail resolve they go face down) and then charge them. This would result in instant major injury, which, if done by the King, would let me pick a phobia for the agent instead of rolling on injury table. I was really hoping I could put a ballistophobia (fear of weapons, resolve test before shooting) to Fat Guy...if he gets a clear shot, he gets a sure kill.

Hope it was interesting to read as it was fun to play,


  1. Nice AAR, Some comical names lol. Get those figures painted!!

  2. I gather you let your brother name the agents? ;-)

  3. Simon, I have to get those figures first :P
    As for the names, yeah, his list, his names...none of them would come on my mind :D

  4. But the old man is bare metal!!!! Sacrilege!!

  5. He's just polished silver color :(