24 Mar 2015

The Children of the Sea Serpent: Chapter 1

The good guys.
The bad guys. One of them quite impatient.
My name is  Dr. Oscar Webb. My irrational fear of the sea and any other large body of water, for that matter, has not always accompanied me.

It was not until an interesting incident back in the twenties that I started shivering at the sheer tought of the water. For...you see...something lurks in the darkness of the depth. Something so terrifying, I risk fainting just by writing about it...as you can probably see from my shaky handwriting.

It is best I start at the beginning. Years ago, I was recruited into a top secret governmental agency, called Threshold. I would imagine you have not yet heard of it. Agency has been working in the shadows for hundreds of years, some say its roots go back to the mad emperor Nero of Rome, but I digress.

I was with the agency for a long time and have grown accustomed to dealing with queer things and beings, yes, beings, that do not belong to this world. But nothing could have prepared me for what I have encountered in those days of Autumn 1924.

It was me, my  good friend Stan Hastings and a scholar Artemis Seaton (who possesses certain...gifts) that were sent on a mission in a scarcely populated coastal area in New England. Reports of blood-freezing chanting and daemonic rituals were coming to the Agency more and more frequently. It was a routine mission, find out more about the possible cult and its practice and break it...little did we know, that we were already late.

It was a cold, misty morning, when we went on a foot patrol around the area and we closed in on a worm eaten old barn in the middle of the forest. We heard human voices - or so we thought - and closed in with weapons drawn.

We tried to remain unnoticed for as long as possible and took cover behind the barn. We could heard human sounds...no doubt of that, but there were also sounds that you would not be expecting to hear on the shores. What are we to deal with on this god forsaken place?

There was no time to think - it was time to act! Helped by Artemis, Stan climbed in the barn to outflank the godless worshipers, while I rushed around the corner, putting my faith in Diana, my family shot gun. I emptied both barrels in the direction of a villain and made sure he would see another day. Artemis was following closely behind me.

Inside the barn, Stan was under light pistol fire, but managed to keep his skin whole. I would be worried about Stan more, hadn't I been approach by a being of such a repulsive look, even horror writers would faint! The slippery scaly humanoid rushed at me and I did my best to protect myself - the rest is lost to my memory as I was bested in the fight.

This story continues as it was told by trusty Artemis and Stan. Stan was of quick wits and charged the imposing figure he thought was a leader of the group. He was locked in a fight with the cultist, but was unable to secure a definite victory against the evil doer.  In the mean time, that awful fish-man hybrid shambled towards Artemis, whose wits were so strained, he missed the creature at point blank with his pistol and then fell tho his attack in close combat.

Stan could still not overpower the leader of the party and henchman decided to intervene. Afraid he might hit his leader, he joined in the brawl and did not fire from the distance. This decision turned out to be his undoing, as Stan hacked through him with ease. This small victory apparently motivated Stan to focus and he finally settled the dispute with the cultist.  He wasted no time and rushed around the corner to meet the devil that dealt such a great amount of pain to his friends. He emptied a clip, but did not manage to hit the shambling young man, who turned towards Stan but failed to reach him and engage in a close combat. While Stan always preferred to dance to the song of swords than orchestra of powder, a rusty old cleaver that that pitied creature dragged behind it made him think twice and he instead decided to keep some distance and rather fill the abnormality with lead.

After two carefully aimed shots, the being dropped dead on the spot and Stan rushed to get me and Artemis to hospital, where is it I woke up.

The mission was costly for our little team, as poor Artemis lost all his trust in the fire arms and pledged never to use them again - they are inaccurate and not worth the bother, he claims! As for me...oh god...that forsaken beast has swung its blade all over my face and the result is beyond imaginable. I dread seeing myself in mirror - how can I ever let my loved ones see me like this?


Post-game thoughts:

While it has its cons (First version at least), Strange Aeons is by far the most fun I have playing games. Fast and simple and if I play alone nobody hears me adding the sound effects!

To be completely fair, I replayed the scenario, as after first game all three agents were removed from play without causing any damage whatsoever. Henchman with the Tommy gun was killing them without too much trouble - the profile is strong by itself and it had all the best rolls! According to the injury roles, one died and the other one was horribly crippled, so I decided to cheat a bit and call it a practice game, as I haven't played in months.

Artemis suffers from Ballistophobia and will need to preform a test before he can fire a weapon, while Oscar is now hideous, which means every human that comes into base to base contact with him, will have to throw a resolve check.

18 comments:

  1. I did enjoy that read. It was so in keeping to how I think it should be. I was not even sure it was a game report until the end! I really might have to try this game out.

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    1. Heh, thanks. I tried my best to keep the spirit of the literature in it!

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  2. It's great to see you playing SA again, Mathyoo. With my renewed interest in the Cthulhu mythos I thoroughly enjoyed your batrep.

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  3. Great stuff! I'm intrigued by Strange Aeons but understand that a Second Edition is in the process of being done so I've been holding back waiting for that.

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    1. Hi, welcome to the blog!

      It would certainly be better to wait for the second edition - there was a kickstarter last year.

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  4. I must disagree with the very first paragraph - it seems that the doctor's fear of the sea is *entirely* rational :-) ! Nice story.

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  5. Im a fan of Call of Cthulhu... and strange aeons looks like a fun game great read!

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  6. Good report Mattyoo, very enjoyable read. I did look into SA a few years ago and withthe few repots I've read and the upoming 2nd Ed. rules in the offing I may have to take another look.

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    1. If the 2nd Edition will keep the same spirit and lightness, but fix the mistakes (they promise solo rules, which were done for 1st edition but in the essence they just said you can play solo), it should be amazing.

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  7. Very nice report Mathyoo. Nice to see you enjoying a game. (Your not the only one who makes sound effects whilst playing alone).

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  8. Great report. Any plans on expanding your collection?

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    1. Nothing large, I still have some miniatures to paint I bought at Salute back in 2013, so this is what I am working on, but other than that probably nothing except a conversion or two.

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  9. Very cool- can't beat some Lovecraftian style occult gaming.

    Cheers,

    Pete.

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