A courier came to brother's Treshold operative's office. He had a package and a note saying:
BRING PACKAGE TO WHITE HOUSE STOP
GUARD WITH LIFE STOP
Fat Guy knew what to do. He called his trusty agents, Smelly Fart and Butt Crack, gave the package to Smelly and they have left for Washington. To come to their destination, they had to go trough abandoned cemetery, known as a cultist's area. And they could be sure the Lurkers already know, they will pass with important piece of information.
The wicked Lurkers have decided to put a show up for the Treshold operatives...literally. They have decided to play them a 2 acts game of extreme morbidity and repulsive lines. The game called "The King in Yellow". (rules for this special relic were published somewhere some time ago and are now available for free HERE)
Treshold team, same as last game, consisted of:
Character Fat Guy, armed with bowie, .45 handgun and bolt action
rifle, with hollow point bullets
Smelly Fart, armed with bowie knife, .45 handgun, pitchfork
Agent Butt Crack, armed with bowie knife, .45 handgun, flame thrower and meat cleaver.
I've picked those up:
2x cult leaders (one with shotgun)
5x cultists with .22 handgun
This relic represents a stage (not yet painted model I've made...it represents a stage and I've made it "mobile", bunch of stacked boxes for actors to play on...can be set up anywhere in next to no time!)
Treshold's mission is to run trough the board and escape on the lurker's short table edge or remove all lurkers from table.
Lurker's mission is to stop them, but now that we've invested in a stage, to play the King play and perhaps summon the King himself.
Below you can see the board. The mission is simple, run past the well, pass the crypt, pass the woods, voila safe area again....except...what is that silly bunch of boxes doing there, with some cultists, dressed like they're on a masquerade?
Lurkers, 3 cultist actors on stage, 2 below in reserve. Behind the rocks are the cult leaders to nominate the actors!
When cultists saw the agents are closing in, they have begun reading their lines, playing as best as they could...they had notime to practice!
First act of the play went simple (6 actions = 2 dice), the play has now became interesting. Anyone making any actions in 10" around the stage (except actors) has to make a resolve check, if failed they stare at the play and action is wasted. Too bad the agents are used to all kinds of sick means that lurkers use and were extremely cautious. They've quit advancing and Fat opened fire, sniping one of the actors, who in turn fell like an apple of the apple tree.
The relic is quite fun, but wasn't used to its full potential. Also, the king requires some finesse. While he isn't strong in melee versus a fighting opponent (has no bonus in cc as he is unarmed), he can whisper to the agents (if they fail resolve they go face down) and then charge them. This would result in instant major injury, which, if done by the King, would let me pick a phobia for the agent instead of rolling on injury table. I was really hoping I could put a ballistophobia (fear of weapons, resolve test before shooting) to Fat Guy...if he gets a clear shot, he gets a sure kill.
Hope it was interesting to read as it was fun to play,