last week, me and my brother sat down for three games of Strange Aeons. I played the Treshold Agents all games while he took over the lurkers. I made pretty basic list and was hoping for 5 wins in a row, which would allow me departure in the jungle on a special mission. Thing turned bad....
Treshold squad consisted of:
Character John Raymond Legrasse
armed with dual .45's and a bowie knife
Agent Charles Fort
armed with .45, bowie knife and a shotgun
Agent Walter Williamson
armed with .45, bowie knife and a tommy gun
Civilian Howard Philips Lovecraft
armed with .22
First mission was Escape...into danger!
Treshold agents were on a reconnaissance mission, investigating reports about haunted graveyard. Once they were engaged with strange old man...a high priest (had 2, 3 and 5 evil spells), their mission was to leave the area and report back to office.
They were not aware of great knowledge the old man possessed and tried to eliminate him. Below, you can see the scene just before contact. We got old man lurking behind a crypt on right side. Above crypt is agent Williamson with tommy gun. Left of the crypt is Legrasse, below are Fort and Lovecraft.
The old man has chanted two spells, giving his cold hands a touch of death and eldritch barrier making sure he gets hit harder. He shot a fireball straight into Howard Phillips who instantly suffered a minor injury (has left the table but was okay next game)
Then the old man charged straight for Legrasse, dispatching him with touch of death. Williamson was ineffective with his kugelspritze and he has suffered the same fate. Eventually, even agent Fort suffered the same fate.
After the game I've thrown the dice to see what happened to our heroes.
If you got the book, you can see that:
Williamson was dead.
Legrasse became claustrophobic (has to roll on insanity table when he enters scenery)
Fort suffered from ballistophobia (has to pass resolve if he wants to shoot)
Here is a closer picture of an evil doer!
Second game was a monster hunt. Straight forward scenario where our reequipped team faced a Dimensional Shambler (with bunch of skills that made him virtually indestructable)
Here is a table:
A highlight of battle was when shambler threw Legrasse into scenery (forest). Legrasse got so paranoid, he immediately lost his consciousness!
Lovecraft suffered a minor injury and was okay by next game again. As he is a civilian, he can't get phobias, but would be okay on a roll 4-6, dead on any other.
Fort got lucky this time and came out without any permanent effects!
Legrasse got unlucky, his injuries were severe and he got D3 injuries! (I threw 2, so 1) - but he got lucky and is now a basket case - immune to psychology!
As Fort, Woodville came out untouched.
Reality was worse, one zombie died (even with reroll!), the other got super fast.
We ended after this game and I really hope he will play more cultists so my .45s can actually hurt someone! 4 more games and we're off to jungle, wish me luck!