let me start with saying I simply DO NOT GET IT. I got this shiny sony ericsson something phone...no big deal, I like them plain and simple. This one is even recylced or something. Anyways, what the F-word? Seriously, we're in frikin 2012 and I can't simply plug the phone, copy the pics and be done with it. It took me AGES to get those pictures on the computer. Rant over, heres the blog post:
I've finally got around to playing a game again. I've set up a table using my new sandbags and fences, I think I looks pretty okay, but there is still something missing...maybe some kind of foliage or something, I am simply not satisfied.
Well, to scenario. I've picked my probaby favorite scenario, pretty straight forward. Phantom group 47 was on a recon mission. They've barricaded themselves in two small buildings in suburbs. They are so called "Forward observation" post, protecting the flanks of much bigger opperation. The "Humanity restored" emergency government is running a cleaning operations in city centre, reclaiming the city and with it, a civilisation in this part of Unnamed State (US :P). The team has spotted a large horde of undead (a horde so large, I had to build extra zeds for this scenario!), approaching their way. They were ordered to hold their position AT ALL COSTS. They sure pack a lot of firepower, but experienced veteran of zombie war, grizzled lieutenant Ian "Shell" Drake has a second thoughts about the experience of their team.
Here is the team's composition (I've made Shell a shot caller so he can lead his team, everything else, except for primary weapons was rolled for. So, sheeple was just rolled badly :P):
Lt. Ian "Shell" Drake - shot caller
GUTS - 10
GUNS - 8
FISTS - 7
Had to have 1 drawback skill. I've rolled 3 times in a row for a "fat bastard", which can only be taken for campaign play. I've then rolled a loner, which prevents him from joining any group, or lending his guts score to them. Which, of course, are the best you can get. Only for him now.
He is armed with an assault rifle and I've rollef for a second weapon - a club :D
pvt. Simonsky - sheeple
A sheeple represents the unnamed heroes, okay "heroes", in Phantom group 47, Simonsky is a greenhorn. It is his first mission and now that the problems are approaching, it might as well be his last. I've made his name up, nobody cares anyways.
GUTS - 7
GUNS - 5
FISTS - 5
His skill was decided by me,a weapons specialist, because he carries a light machine gun.
sgt. Johnny "Lord" Siwoc - back up
Lord has seen some action with Shell. His ancestors were fearsome Wikings, but he tends to hide that.
GUTS - 8
GUNS - 6
FISTS - 5
His previous experience granted him nerves of steel, so he won't be troubled if his mates die too much. Orders are orders!
Armed with an assault rifle, just as his BFF, Drake. Oh, and a spear. He is a wiking after all! HUZZAH!
pvt. Fan - sheeple
Fan is another greenhorn. He was recruited as the team went on their positions, so his fighting spirit is a bit low. He talks a lot and he told the team that he loves, what slovenians call "vampi" (tripe, the dish), so Simonsky calls him "Vampifan" now and then. I've really rolled high for his stats, which made him really bad.
GUTS - 4
GUNS - 5
FISTS - 3
Armed with an assault rifle (and underbarrel grenade launcher that I don't count as I don't have rules for it yet :P).
Here is the preview of the battlefield. It is 3x3 table and I think 3x4 would do better. Then again, if zombies would be placed further back, noone would have a range to them, except a LMG, so if we rethink it, size might be just fine. Our heores are ready to defend themselves in barricaded green and blue buildings. Please do not ask me about tactical benefits of positioning an OP on the low ground. Lets say they just ran back here, and their main spotting post was on top of the minimart (half black building on north)
So, this is their little sandbaged outpost that they have to defend. Attacking are 41 zeds (I had to build 4 more, which equals 1 sprue of Mantics and 1 headless zombie that I had on used sprue. I don't like those, but well, I need 1 fast and I don't want to build 2 sprues of zeds :P)
Above, you can see zeds moving forward, closing in on our desperate team.
Below, you can see a horde forming. 8 zeds or more in a group makes a horde. Hordes are bad for your health.
Not much happens in a "Defend the.." scenario. You defend, they come. You can't call in more zeds, so you just fire away all you got. Or do you?
Here is the result of second round of shooting. Blue for Lord, red for Simonsky. With 2 dice for survive! tests, Lord had a chance to fix his weapon. He didn't. Simonsky was out of his ammo, too. Looks like someone forgot to pack their 5.56x45!
Next activation comes and zeds engaged our brave heroes in melee:
There was a bloody fight between Lord and some zeds. I am not sure how rules for melee work, so I just went 3 zeds in contact with the window where Lord was, against him. He won the fight. After all 3 were dead, I started next turn.
This time, zeds launched another attack, bringing Simonsky in. I left Fan behind, as if they didn't charge him, because he ran awa...err...tactically withdrawn. GUTS check was failed again and it was Simonsky's turn to roll. He got frenzied, he saw all red and squeezed the trigger. DAKKA DAKKA DAKKA! DAKKA DAKKA DAKKA! Zeds fell in group...it was a bloody massacre! - Oh! No, wait. That would be, if he'd had any ammo. So nothing happened. Except they both died eventually. Zeds are cruel.
There is some extra for you, Mantic zeds I've painted last week:
Thats it for today. I've also took pictures of the bodies and body bags and the things I was talking about last time, but I will show those next time. Can't give you all, can I?
Thanks for reading,