15 Sep 2012

Von Unaussprechlichen Kulten AAR

Today, my brother and I finally got together and played some Strange Aeons. Because we haven't played for a while, we decided we'd rather start new campaigns. Because that would take so much time and we had cults already made (but never played with), we decided that we should play a game of Von Unaussprechlichen Kulten (VUK) instead. It is a beta-testing version of game that derives from Strange Aeons, but it is a lurker vs. lurker type. You can get your copy here.

His Death cult has met my Dagonites on a graveyard.

His cult was made of:

Magus
Cult leader, with light vest, .22 pistol, bowie knife, meat cleaver and a double barreled shotgun.

Congregants:
Cult leader, with .22 pistol, bowie knife, light vest and a double barreled shotgun
Conglomerate
Conglomerate

Cultist:
Maniac, with meat cleaver

Two cult leaders give him the ability to nominate all of his cult at once (Cult leader nominates other leader and a maniac, other leader nominates conglomerates)

I went for a different approach. I had:

Magus
Fishman Demagogue, rainment (a thing that gives 6+ save that I forgot to use!)

Congregants:
Fishman
Fishman
Hybrid, with a club and bolt action rifle
Hybrid, with a club and a shotgun
Hybrid, with a club
Cultist, with a torch
Henchman, with bowie knife and a double barreled shotgun


We've rolled for "Chained coffin" scenario. We set up the graveyard, placed the 7 graves we rolled for and deployed. He won the first turn and moved forward, 2 conglomerates made it in base to base with 1 grave. In my turn, I could only nominate demagogue and 2 others. I've moved demagogue to one grave and one fishman to other.

In their next turn, Death cult's conglomerate manged to dig out a chainned coffin already! He started dragging it down towards his deployment zone for safe opening. On my turn, I also rolled 6 (would have found a coffin), but was auto changed to 5. A restless spirit emerged from grave and haunted my poor cultist with a torch, scaring the living hell out of him!
My brother spent next turns to open the coffin (found the scrolls) and massacring my cult. I used my turns searching 2 more graves and removing casualties... In one grave, there was another spirit (again, after I rolled 6 -.-), in the second, I found some valuables that I traded for money (Resource points).

I think it is useless to fully describe how we played, as I got no pictures.The game ended after he massacred my team. All 8 of my cultists were removed as a major injury (needs to roll on major injury table which can end up in death, phobias, injuries or even gives you a free skill or makes you hate the one who did the injury!). In his cult, his magus and one of the conglomerates survived. Maniac was removed as a minor injury (comes to play next game unchanged) and the rest were major.

He rolled injuries first. Conglomerate rolled full recovery, so he will play next game normaly. Cult leader rolled and after recovery, he now hates fishmen that gave him such a horrible scars!
When my turn to roll came, I started with my Magus. If he'd die, I would have 2 options. Another model with command could become a new magus, or if I'd have enough RP, I could buy another model with a command skill, to be new magus. Well, with my luck, I rolled and old immortal fishman demagogue died. I had no other models with command in my cult and not enough RP to afford another such model, so my club scattered and Innsmouth people no longer treathen Death cult's exsistence.

For fun, we rolled some more and I got two cultists with leg wounds, two cripples (one action instead of 2), one fishman would now be scared of being touched, henchmen would fear everyone in enemy's cult and little cultist got a full recovery.

Quite unexpecting turn of events on my side! Maniac and conglomerates literally cut trough my team. Fishmen had some chances, the rest were just there to feed the wretched madman and undeads!

Now I'll have to make a new cult and he will just keep on playing with his. I will go with Dagonites again. The reason is, I still got trust in them and well, I just got my fishmen and hybrids to play with!

Cheers,
Mathyoo

I was about to take some pictures, but decided against it, as we dont have any models painted :P. The game ended so badly, as you could see, that I've decided to write about it!

7 comments:

  1. Good to see your getting to grips with the game even though you lost. Was it purely down to dice rolls or did you make some tactical errors with it?

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    1. He could activate all 5 of his men in a turn, I could only activate 3 of my 8. He was superior in CC and I had lousy shooting. I lost the scenario to the list I think, but my main guy died cause I rolled D66 so bad. If I'd roll first die anything but 1, we could continue the fighting, but msot of my guys would be somehow crippled or paranoid :P

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  2. Sounds like a good game. Think I might try it myself.

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    1. Strange Aeons rulebook is needed for lurkers pricing, and it is somewhat pricy, but I must say I really enjoy the rules.
      They can be played 15mm, but I went 28mm for skirmish games as to me, everyting looks the same from 3" in 15mm :P.

      You can get rules at black hat miniatures :)

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  3. Interesting report. Pictures would have taken it to the next level!

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    Replies
    1. Thank you! Ill make sure next one is properly reported, as I know how bad it is to read reposts without something to look at!

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    ReplyDelete