when I've sculpted the Hound of Tindalos, I've promised you an AAR of a game with it being used. It has taken me a long, long while, but here it is now. Even better, I have reports of two games for you today!
My SA mojo has died out a little, but it really got fired up after playing this games. When I filled whole table of (almost wholly) painted terrain, I got a warm feeling of pride. There are still some resin bits and model I still have to paint (bought far back at Salute), but other than that, it's all pretty decent, if I do say so myself.
My brother and I finally get to play a game (I'm waiting for him for more than a month now :P). He has made yet another new Threshold list (we play so rarely, we forget where we quit, so its better to play over again). I took over the lurkers and tried to be as fluffy as possible.
Both games were played on same board. It represent a derelict building (modeled after Whateley's farm), flanked on one side by an old cemetery and on the other by forest. I've scattered some crates in front and added a flatbed - apparently there is some foul activity going on around here!
In first game, brave agents of Threshold agency. We got a character with an elephant gun (I really need a decent 1920s guy with a bolt-action rifle, I'm sick of using this fisherman :D), an agent with a shotgun and an agent with a blowpipe and meat cleaver.
Dr. can be seen below, with a hound that is after him and two zombies.
As they walked past the ruins of a long lost civilisation, they couldn't lose the feeling of being watched...and watched they were. A cosmic hound, that is only called to our world by its thirst for blood was stalking its target - Dr. Ackerville.
Things got worse for the agents, as the abandoned farm was apparently a place of morbid experiments - Doctor Herbert West himself was operating in this house. He and his partner were robbing near-by graveyard in their thirst for "specimen" - dead bodies they used as experiments to try and find a formula, with a power to bring dead back to the world of living.
Dr. West was long gone from the area, but there were still a couple of reanimated bodies shambling around the area.
As said before, second game was played on the same set up - it offers a lot of cover and it makes a lot of sense, so there was no need to swap it around.
This time, "evil" cultist have taken an old hermit hostage. He was rumoured to possess knowledge of ancient things. Now he was hold up in an abandoned farm and "questioned" (by which I mean tortured beyond explanation!
I've made a team of Cult leader, armed with pistol (painted guy). He seem like a great model to do the interrogation, but not giving him a bit better weapon could be considered "a waste". He was accompanied by a cultist with pistol and two henchmen - with shot gun and one with tommy gun. What's even worse - they appear to be part of a local law enforcement!
A bit long post...the AARs didn't really came out as I've imagined, but hopefully they give a decent representation of 2 very differently played games. I am painting my humvees slowly, as I keep having problems, but you can expect an update on them sooner or later!
Thanks for looking,