Nothing spectacular to show today. I played another game of Breaking news the other day.The idea was that Yellow Jacket (who featured in this game as someone else, naturally) leaked info about a location of a weapons cache.
Special forces are called in to find it - the idea was they'd have to search the buildings until they find it. I was thinking about using cards to see where the cache is (1 real and the rest blanks in a deck, obviously), but as my brother wanted to play he took the insurgents and picked a building himself.
SWAT force was the same as in last game, 4 SMG guys and a sniper. Same quality, same everything.
Below you can see the table before the start. Insurgents were sprinkled around the table (which I think is what makes SF so overpowered, as they are always together!) and had to protect the cache. I didn't knew where the weapons were, but as my brother wrote it down I saw when I was packing the terrain that it was in black one. There were some "zombies" on the board, used as civilians. We forgot to account for them in first shooting so we simply took them off :D.
SF could start on any edge and I started in lower right corner, hoping the walls would save me from some flanking fire.
I came to a conclusion that fight would be much more balanced if both forces would start grouped - SF only die on a roll of 1, but with enough hits forced on them, this can be achieved easier than one might think. I have to say I can't wait to get my regular army guys ready as it might be all much more interesting with some heavy weapons and humvees. I also think I need to get some pickups for technicals!
Thanks for looking,