as soon as I got the box of WGF Survivors: the men (for newcomers, yes, I'm slow on the new toys :D), I had to crack it open and have a go immediately. I have decided to work on 4 figures at a time, but I've decided on 5 as I progressed. And then I made 10 in two days...
Anyways, for first batch of five, I just went down the list from FOF Quick start rules. I made a leader, who is a normal rifleman that has to stand out a bit, two riflemen and one each of RPG gunner and a SAW gunner. They have been done in two sessions so, they're kinda crude, but I think it's good enough. Only thing missing is perhaps a scarf or two around some heads. They are meant to represent westernish insurgents, so the traditional arabic scarf is really not what I want every miniature to have.
Below is a bad photo of all 5 of them (leader, RPK, RPG, AR, AR), but I was never much of a photographer.
I would prefer them all having AKs if that would be possible, but given the arms combinations and all, I've decided I'll also keep in some M16s and even SA80s (so US and UK rifles). They are all the same as far as rules go and not that I feel the need to justify my hobby, they could've bought the M16s on the black market and have gotten SA80s from the same source.
Miniature on the left is a leader. He has a vest under his long coat and a radio showing. Radio will be a defining feature of all my leaders to help with identification..but I think radios won't be the most noticeable things once the miniatures are painted. I've given him the peaked hat for the laughs, making him a bit more "easternish" and I'm not yet decided if I really like it - what do you think?
He was given an M16 because it suited the body out of the box. It made sense for a leader to be equipped with a "better" rifle (where better means more exotic so we can avoid the argument :D).
First rifleman, the ordinary Joe, is a young man reloading his AK. As most (but not all) of other insurgents, he has a chest webbing for 5 magazines. I'm not sure if the number is correct for any vest in the existance, but that's how many I could make and thats what I went with. Again, I'm not particularly bothered as long as it looks correct. All the pouches are way too thin, but I wouldn't want to make them so thick that it would ruin the positioning of the arms.
Second rifleman was a bit tricky. It's a guy in the overalls and he has a machete and a beer can/molotov in his other hand. I've cut the machete and put an AK on it's place (the arm is still holding a knife's grip, so it looks a bit too large up close). I've turned the arm around a bit to make him look like he is sprinting in cover/position to throw his molotov or something. I figured it looked kinda cool but it actually came out kinda silly. I don't like miniatures with too much movement in them. Also the bottle needs fixing as I've cut too deep. I didn't want to have it, but I had no better idea for it, either.
Moving to support weapons, now that was fun! I needed an RPG and an RPK (or something similar).
On photo below, the assistant gunner is armed with PAP M59/66 nicknamed "papovka", PAP stands for semi-automatic rifle. It's a Yugoslav version of SKS and has nothing to do with my miniatures :P.
RPK is what you'd call a light support weapon. Basically an AK with longer barrel and a bipod. Not even a fully functional light machine gun as the barrel is not quick-changeable. Those are dead easy to convert, as I just have to cut the barrel and replace it. At first, I tried to be fancy and I wanted to trill through aiming point and under upper barrel part. It didn't work as they're too fiddly. I've just cut it all off then and replaced with some wire, measured by the eye.
I know you all love fun facts, so here's one! My RPKs are actually M72 light machine guns - you've guessed it, a Yugoslav made RPK. Difference is in the stock (and a barrel, but that's not noticable in 28mm :P) - for a "real" RPK, I'd have to work on the stock, as well! Isn't that cool?
I better get my coat now...
Thanks for looking,